97 Royalty-Free Audio Tracks for "Square Wave"

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00:10
A pad i accidentally made. This sound is in the open domain, use it freely without the need for retribution or credit.
Author: Catawake
00:00
01:18
Sound created by square wave lfos, attenuverters, hard synced vcos, delay, reverb and filter. I think it nice. Kraftwerkish. . .
Author: Gis Sweden
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00:07
Comp-master 1. 7 band eq-telephone. Effector-lo fi. Delay-short analog. C4. Tempo140.
Author: Gmortizwavs
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00:04
Jump sound for a platformer.
Author: Thelittlecrow
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00:12
6 octaves of a simple square wave in concert c for reference. Tuning oscillators has never been easier! just patch an oscillator output into the morphagene input, select an octave with the organize control and dial sound on sound to mix the two to assist in tuning.
Author: Noi Max
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00:11
Cartoon-style bomb launch and distant explosion. Doppler shifting whistle starts at centre and pans to extreme right with fadeout. A muted detonation follows at extreme right - a non-realistic and short explosion. Created with ni fm8 running as a vsti inside flstudio 11 with a touch of fl reverb2. The "projectile" whistle is a soft square wave lightly modulated by a sinewave at 6x the frequency of the square wave fundamental to give it a touch of metallic ringing.
Author: Diboz
00:00
01:39
I made it using modbox. It possibly could be good for a video theme or something like that. Though it sounds a lot like my other ones. :).
Author: Mysterious Weirdo
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00:02
A weird beep created using a ehx memory boy modulating the pitch with a square wave at a fast ratio. Recorded with an sm57 in front of a fender blues junior.
Author: Fester
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00:04
A short jingle that represents a successful action, end of level in a video game, or any other kind of job well done.
Author: Fupicat
00:00
00:03
Very weird and extraneous synth sound, basically a square wave with distortion and a high pass filter, have some lfos that modify different parameters such as amplitude, cutoff and resonance.
Author: Blackie
00:00
00:22
A processed square wave that sounds a lot like boots on wood tiles walking from left to right, with slight reverb. Great for layering - no background noise.
Author: Tiramisuper
00:00
00:56
Recording of the defective line transformer of the crt of an old tv set. Can be used for sfx and as a nice sample base for diverse lead wavetable sounds.
Author: Blaukreuz
00:00
01:27
A patch generating triggers not that random. . . The triggers are triggering an envelope generator and a sample and hold. The sample and hold cv is quantized following a minor 7th chord rules. Hope you understand. . . Pardon my english. Why this. Answer. I have to start adding something like this to my patches. But i use 3 lfos for this :-/ thats about all i got - right now. The alm pip slope works fine as an lfo too. Square wave this time. Take a close look.
Author: Gis Sweden
00:00
00:11
This is a synthesized power line hum sound of 50 hz. Made with video games or movies in mind. Synthesized using zynaddsubfx and lmms.
Author: Unfa
00:00
03:27
Basically i connected one lfo to the polivoks in. Now when i think of it. Wonder if that added something…. And how much. And to cv1 i connected a square wave and to cv2 a wide frequency sine wave. Resonance at max. Think i have to reanalyse this patch later… i’ll be back!.
Author: Gis Sweden
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00:02
A simple square wave, done with chirp generator in audacity. Starts at 200hz then slides until 30hz. Bass booster and phaser added. Then enveloppe manualy modified (enveloppe tool) + fade out processing for the end of the tail. Then normalized.
Author: Iut Paris
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00:04
Recreation of the red alert klaxon used in star trek - the motion picture and other original series cast movies. A square wave at the appropriate frequency, processed.
Author: Wrstone
00:00
02:30
Self modulating a standard doepfer a-110 vco. We are listening to a square wave. I'm modulating with a sinus. I'm wiggling pwm and the degree of self modulation (and attack and decay). Spring reverb and analog delay from stomp box.
Author: Gis Sweden
00:00
00:32
Created this sample using only audacity. I started off by generating a square wave chirp between 10000 and 20000 hz on a mono track, copied this created a stereo track and messed around with timestretching and low pass filtering until i got the desired sound.
Author: Mikobuntu
00:00
03:16
In this patch i’m using doepfer a-160 clock divider as a sub bas generator. Square wave out from doepfer a-110 to trig in on a-160. I guess a square wave makes it easier for a-160? /4, in this patch, out to uvcf. The sawtooth from a-110 to another nice filter - the wasp filter. The transient modules 8s sequencer gives us an 8 note sequence. A copy of the sawtooth melody is going to an analog delay stomp box from joyo and back to the synth. Some reverb from a-199 sprv, spring reverb. Https://www. Youtube. Com/watch?v=ssrlq42phvi.
Author: Gis Sweden
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00:07
Reworking the blue screen of death sound in audacity. -------------------------------------------------------music used: mf doom - one beer (https://www. Youtube. Com/watch?v=6jd0vicl4og)adjusted the repeat rate using a 50 hertz square wave tone. I hope this sound is realistic, but for you it might be scary.
Author: Berdnikov
00:00
02:01
Makenoise in all its glory qpas x-pan morphagene, erbe-verb,mimeophon,processing dpo sine and square wave outputs. Sequenced by 0-ctrl. Recorded into reaper and rendered at 48khz 32 bit fpwith markers for all you morphagene fans out there. Enjoy the wierdnes!.
Author: Jim Bretherick
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00:12
Some noise made to sound like the noise generators used in analog drum synthesizers for things like cymbals. Made with helm, 4 comb filters, and a high-pass filter. Helm to generate square wave dissonance, comb filters to add stereo and more "structured noise" quality, and high pass filter to hide the lower overtones.
Author: Aji
00:00
01:23
Sounds like the uplift to the drop of an edm track, but can also be used as a firework sound effect, or for a bomb dropping. Created using a low-passed square wave, over-compressing it, distorting it, playing 2 notes a semitone apart and pitch shifting.
Author: Jsilversound
00:00
06:32
Modular synth patch where two envelopes are involved in a chase. There could have been a rhythm, but i let chaos disturb theharmony. The square wave sounds are "distorted" in a wave rectifier. The kind of patch only an owner to a modular synth findany interest in?do you find any use for some part of this sound let me know!the "ground/root pith" is 122hz. . . Almost a b. . . But not really. I tune my oscillators without caring about "real" tones. The quantizer makes the steps between tones.
Author: Gis Sweden
00:00
08:10
Same patch as in electronic minute no 226 and 227 but on my real modular. I'm using a filter. Thats why i call this version subtractive. I'm subtracting harmonics from a square wave. Why are 226 blue? probably because i did it at work. . . Listening in bad earbuds. Makes you rise the bass. Lets see if i can make this wave ble at the end! i will slowly fade out the vco with high pitch. At the very end i'm switching the synth off.
Author: Gis Sweden
00:00
11:28
This is a small jam i recorded myself on my diy spring reverb circuit i've built for a friend. It sounds really good with music. In this session, i've only used coninuous triangle/sine/square waveforms and jammed on my for pots: input gain,hp filter cutoff, feedback amount, output gain. I'm sorry if the recording clips sometimes, but there's a big dynamic so i couldnt see how much loud it was. Feel free to take it and use it for sampling or sound design layering.
Author: Drmond
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00:20
A synth chord i placed in fl studio. C a f c. Using a saw square and pulse pwm wave for combo. Then put a sweeping band pass filter from top frequency to bottom frequency. Then i put a panner with the speed lfo sweeping from fast to slow. Next the right amount of reverb. Finally some copmression and normalizing. Using sound to reach out to angels.
Author: Untitled
00:00
02:28
Bartonmusicalcircuits 2lfosh (bmc 017). Manual wiggling. First it acts like a sample and hold and lfo. S/h connected to a vco and the lfo to a filter. Then i'm testing the lfos. After that you hear the two oscillators. Great module. 3 in one. Lfo, sample and hold and oscillators. Square, triangle wave and a mixed waveform!.
Author: Gis Sweden
00:00
00:31
fluctuating random voltages patch example from doepfer. De/a100_man/a100_patch. Htmi made the patch in vcv-rack. The patch is meant to emulate the "fluctuating random voltages" of the buchla 266 source of uncertainty module. In this patch i use the "fluctuating random voltages" to modulate a filter. The filter is filtering a square wave tuned to a c (or close to a c).
Author: Gis Sweden
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00:01
A sound effect for "powering up" in a retro game. Derived frommy "square wave build up" sound. -----------------------------------------------------------------------. This sound, as well as everything else i have upload here,is completely free for anyone to use. |you may use this in any project, whether it becommercial, or not. You aren't even required to credit me,although that would be appreciated. |you may use any of my sounds however you please. I hope they are useful. šŸŽ¶.
Author: Colorscrimsontears
00:00
01:05
I want you to compare this sound with:"electronic minute no 18 - vcv rack sqr sequencing"https://freesound. Org/people/gis_sweden/sounds/413520/in this sound, no 19, i use my modular synth. The sound is not as clean as in the virtual one. To some extent i blame my method of recording. . . Different oscillators sound different. Here i use a self oscillating filter. That produces a clean sinus wave. The cleanest sinus in my rack. But i guess the real thing is not perfect and that is what you are hearing? in neither of the patches i use a quantizer. . . (that's art :-)and, i almost forgot, i use a cheap analog delay pedal. Noisy. . .
Author: Gis Sweden
00:00
02:28
Ff chaos test conditions:cv in from nlc jerkoff. Square wave in from lfo, 1hz. 3 vcos tuned to 130,8hz and one "strange sound". Cv in on vcos are attenuated, about 50%. Gate 1 and cv 1 to vco pan leftgate 2 and cv 2 to vco pan rightgate 3 to vco pan centertrigger to "strange sound" pan center. Sound 1 - cv min and rate minsound 2 - cv max and rate minsound 3 - cv min and rate maxsound 4 - cv max and rate maxsound 5 - cv at 50% and rate at 50%sound 6 - jerkoff to cv in on lfo. Vco 3 gets cv from jerkoff - chaos.
Author: Gis Sweden
00:00
00:08
A sound derived from my "square wave build up" sfx. Edited to sound like traveling through time. -----------------------------------------------------------------------. This sound, as well as everything else i have upload here,is completely free for anyone to use. |you may use this in any project, whether it becommercial, or not. You aren't even required to credit me,although that would be appreciated. |you may use any of my sounds however you please. I hope they are useful. šŸŽ¶.
Author: Colorscrimsontears
00:00
00:05
A sound derived from my "square wave build up" sfx. Edited to sound like traveling through time. -----------------------------------------------------------------------. This sound, as well as everything else i have upload here,is completely free for anyone to use. |you may use this in any project, whether it becommercial, or not. You aren't even required to credit me,although that would be appreciated. |you may use any of my sounds however you please. I hope they are useful. šŸŽ¶.
Author: Colorscrimsontears
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00:05
For this sound, i generated a square wave at a frequency of 440 hz and an amplitude of 0. 80 and a duration of 1 second. I choosed the following effects:1- wahwah with frequency f=1. 5hz , amplitude= 70 %, resonance = 2. 5 and offset frequency = 30%2. Repeat3- compressor (x2)4- fade in (half of the sound)5- fade out ( the other half of the sound)6 - phaser with 10 phases7 - paulstretch with the stretching factor=5 and resolution = 0. 258- echo with 1 second delay , decay factor=0. 59 - cut (to arrange the sound). After all this effects, the sound is like a sound recorded in space with echos.
Author: Iut Paris
00:00
00:02
A technical problem i had with my technics stereo cassette desk rs-5 where playback would deliver this fading squarewave at maximum volume. Apparently, it could have been an issue with the tape header wearing out. Thought i might as well upload it here, as i'm not sure anyone will be able to create this sound again. Note, this sound was de-amplifiied by 10 db in audacity 3. 1. 3. Simply put, the raw file was incredibly loud. If you're curious enough, you can increase it back up to its original volume, though i wouldn't advise it.
Author: Onekellyordered
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03:01
Electronic minute no 27 - combined forces. A patch with 2 unrelated patchesthey share an lfo. . . A) 2 lfos playing with a-101-1 vactrol vcfthe filter is feed with a square wave. B) a more advanced patchtriggers from env. Follow. Feed with cv from jerkoff (chaos)noise to a slew controlled by a sloth lfos/h to oscosc to vcathe vca is controlled by the same lfo as the slew but inverted!. Evaluation of patch/soundone cycle is - cycles? about 1min - goodonly short sounds - no, and thats goodamplitude variation - fairly goodpitch variation - yes, goodtimbre variation - not bad at allmusical value - i should consider this musicalentertaining - think so, yes.
Author: Gis Sweden
00:00
02:09
This sound was created as follows:. -zynaddsubfx free (and insanely amazing) software synthesizer generated simple g tone using a sine-wave adsynth engine- creative sbs 250 speakers played it back distorting the sound naturally and adding some interesting stereo phasing effects (is that caused by analog signal cable being longer for one speaker?)- i was manually changing the volume using the speaker's potentiometer (whitch is dirty and added some interesting noises on the right speaker, and also at peak loudness during the 54th second the right speaker is quiet)- the output was captured by zoom h2's rear mics- and recorded via usb into audacity free audio editing program- i exported the recording as 16-bit flac.
Author: Unfa
00:00
00:22
This is my attempt to emulate the sound of the harmony 64 chimes that can be heard on some ice cream trucks. I used a single note from a low-quality recording from a demo of the chimes for the base synth then cleaned up the audio using audacity and set the starting pitch to "c". (in particular, i used the first note of the "can-can" chime from http://www. Microminiatures. Com/tunes. Html). I then composed a short variation of a well-known song (bicycle built for two in this case). This loop can be used in games or other projects as long as you put a link to this sound's page in the game description. I hope you enjoy and any feedback is welcome!.
Author: Darkgamer
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00:15
Basic two square waves with a bit of distortion detuned, made in milkytracker.
Author: Blackie
00:00
00:04
A 'telephone ringing' sound effect. Made with beepbox. Co using only square waves.
Author: Chungusa
00:00
00:10
Generated from fractal image, changing set of square waves at different frequencies. 10 sec long, 50hz pitch.
Author: Sunics
00:00
00:03
That 'flute' has some weird end. I think that needs a fade out. I made it with some square waves.
Author: Blackie
00:00
02:39
As usual. . A triple osc was used. I played with the different possibilities. . . Sine, triangle, saw, square waves were used here. It may cause damage on high volume (maybe?). Effects: phaser, reverb. After recording, the entire soundshape was inverted.
Author: The Odds
00:00
01:04
Another patch on vcv rack. Sick! why am i doing this when i have the real thing :-) well it's fun and convenient. I can test modules and patch ideas. If i have three square waves i will do this one at home too. I have done similar patches before on my eurorack. . . . ((. . . And i can do it at work. . . )).
Author: Gis Sweden
00:00
01:05
Ambient sound akin to the bridge of a starship. Muted background hum with an overtone of air conditioning ducts. Pseudo-random high pitched blips occupy the soundstage. Could be used as an ambient sound loop for hi-tech / science fiction interiors such as a laboratory, a control room, or the bridge of a spacecraft. Created with two instances of flstudio 3x osc. One kicking out a pair of sinewaves plus noise for the background susurus (hum) and ventilation sound. Second 3x osc is set to produce two interfereing square waves for the blips, squeaks and buzzes. The background was notch filtered and bandpassed to mellow out the humming sound and reduce hiss. The blips were processed with flstudio equo, stereo enhance, fruity delay2 and fl pan-o-matic vst. Each blip was pasted by hand in a seemingly random but not too unpleasant pattern.
Author: Diboz
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